Tactical Language and Culture Training Systems by Tactical Language Training LLC, an Alelo company


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Tactical Iraqi wins 2007 I/ITSEC Serious Games Showcase & Challenge

Tactical Iraqi wins DARPA's 2005 Award for Significant Technical Achievement

"I can best summarize Tactical Iraqi's success by quoting one soldier's words: 'I learned more Arabic in one day with it than I learned in my whole tour in Iraq.'"
Dr. Anthony J. Tether, Director, Defense Advanced Research Projects Agency

"The idea is to put behind every steering wheel and behind every trigger finger in a foreign country a little bit of that culture and language....I'll be happy if this could save just one life by preventing a misunderstanding."
Dr. Ralph Chatham, Defense Advanced Research Projects Agency


Tactical Iraqi System Wins Serious Games Showcase & Challenge

Press release
December 18, 2007

The Tactical Iraqi Language & Culture Training System by Alelo Inc. won the Serious Games Showcase & Challenge at the 2007 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC).

The conference - now in its 41st year - promotes cooperation among the Armed Services, industry, academia and various government agencies in pursuit of improved training and education programs, and identification of common training issues.

The conference's annual Serious Games Showcase and Challenge seeks innovative game-based technologies and solutions that improve training for individuals, groups and systems.

The competition considers that a "game" involves an assigned challenge and employs positive and/or negative reward system. A "serious game" overcomes a designated problem or deficiency, and provides appropriate feedback to users about their efforts.

Entries were judged for their solution to a stated problem, technical quality, and playability/usability. The judges looked for clear definition of the addressed problem or need; the gaming or game technology solution involved; technological soundness in development, delivery and user interface; and the user's experience regarding engagement, enjoyment, ease of use, challenge and reward.




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